Shipped Titles


In Game Visual Effects


Vehicles & Props

Environments       Animation & Cinematics  

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729 W Orange Ave., Novato, Ca, 94945



To Work with a talented team to create innovative and successful games.

Making sure I set an example for high quality & high performance art graphics.


Over 7 years of game industry experience  



Ubisoft (February 2011- Current)

San Francisco, Ca

3D Artist / 3D vfx Artist

  • Currently working on Southpark fractured but whole(xbox one/PS4/PC)
  • Shipped Two Titles - Rocksmith 2014 & Rocksmith (xbox360/PS3/PC) (87 Metacritic)
  • In charge of 3D gameplay /3D VFX assets for RockSmith (Used vfx middle ware Fork VFX and Gamebryo)
  • Managed and optimized gameplay art assets for functionality for RockSmith (Xbox360/PS3/PC).

    Game Loft (December 2009 - February 2011)

    Manhatten, New York

    3D/2D Artist

    • Apart of the core development for a successful launched title “Star Battalion” a 3D space shooter on I phone. (76 Metacritic) 
    • Developed all the real time in game cinematic and gameplay VFX for Star Battalion.
    • Optimized and managed art assets to perform well on the I phone
    • Rigged/animated/textured/modeled 3d vehicles and props.




    Zynga    (November 2008 – December 2009)

    San Francisco, CA

    2D/3D Artist

    • Created half of the art assets for a successful launched title “Fishville” Currently has 8 million monthly active users
    • 2D Illustrated with adobe illustrator and flash, environments and assets
    • Rigged/animated/textured/modeled creatures and environments for prototype 3D Facebook games.



    Box 5    (Off Site Contract)


    • Help Assist with software product development of their 3d marching band previsualization software
    • Model/Rig/Manage Low Poly characters and instrument props

    RealDB  (off site contract)  


    • Modeled/textured military simulation vehicles.


    SimtheTiq    (September 2008–November 2008) ( off site contract)


    • Modeled/textured military simulation vehicles.



    Academy Art University  (2014-Current)

    Some Master Classes (MFA Game Art)

    Currently Enrolled part time in the Masters of Fine Art program while proffesionally working full time.

    San Francisco, CA



    Academy Art University  (2005-2008)  

    B.F.A., 3d Animation/Visual effects (video game emphasis) 

    San Francisco, CA




    I love cars! Muscle domestic cars, fast imports, and european cars. Love Fabricating/Welding




    Maya 2016, Max 2016, Mudbox 2016, Zbrush,Substance Painter, Substance Designer, World Machine, Shader FX

    Snowdrop Engine, Unity 4.6, Unreal 3 & 4, Gamebryo, Fork Vfx, Popcorn Vfx.